Armorsmith was dropped mostly because 1 attack is not that good on a 2-drop, but it’s very acceptable on a 1-drop – you can trade with Dire Mole, Righteous Protector, Fire Fly etc. It’s so good that it might even fit into a non-Mech Control Warrior builds. It’s a solid, cheap body to slam Magnetize onto, and giving it more health potentially means more Armor gain. And the second kind of build is Control Mech Warrior (which looks like the main Warrior’s theme for this expansion), where it’s a nice, anti-Aggro 1-drop with a Mech upside. Even if you can’t take advantage of the Mech tag, the extra Armor might come handy in the Aggro mirrors. First of all, aggressive Warrior builds – it’s like a better Dire Mole there. It seems to fit into two kinds of deck lists. It’s a 1 mana 1/3, with two upsides – Mech tag and some Armor gain potential. If Dire Mole is a solid card, even in the decks that don’t have any kind of synergy with Beast tribe, I don’t see why wouldn’t this one be good.
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